However, as players have more likelihood of getting expansions and a large income in the late game, the Mothership has become an integral part of many Protoss late game strategies. There used to be very few builds tailored to incorporate the Mothership, and was often used as a cheese or an embarrassment tactic, such as the Mothership Rush All In as first played by HuK in 2010, which heavily relied on surprise to be effective. Teleports all units within 6.5 effect-radius around the selected point to the Mothership's location. Thus, the Mothership is generally only seen in late game compositions, although specialized builds can produce it earlier. While these abilities are powerful and potentially game-changing, the Mothership is very expensive, quite slow, takes a long time to warp in, and is only available at the end of a long tech path. Furthermore, the passive ability Cloaking Field cloaks all nearby friendly units and buildings. The Mothership has two spells, Vortex and Mass Recall: the Vortex spell temporarily removes all units from the field in an area of effect for 20 seconds the Mass Recall spell instantly teleports all player ( not friendly) units in a select area to the Mothership's location. The Mothership is the most powerful unit in the Protoss arsenal: It requires a Fleet Beacon and is warped in from the Nexus because of its extensive capabilities, the Mothership has a unique restriction: only one can be deployed by each player at a time.Īlthough it does have an attack in the Purifier Beam, the primary use of the Mothership is its powerful support abilities.
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